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Autor/inn/enZirawaga, Victor Samuel; Olusanya, Adeleye Idowu; Maduku, Tinovimbanashe
TitelGaming in Education: Using Games as a Support Tool to Teach History
QuelleIn: Journal of Education and Practice, 8 (2017) 15, S.55-64 (10 Seiten)
PDF als Volltext kostenfreie Datei Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2222-1735
SchlagwörterEducational Games; History Instruction; Program Implementation; Instructional Design; Open Source Technology; Learning Processes; Problem Solving; Drills (Practice); Simulation; Puzzles; Tutorial Programs; Educational Benefits; Undergraduate Students
AbstractThe use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students' motivation and engagement, to enhance visual skills, to improve students' interaction and collaboration abilities with their peers and to enable them to apply gaming values in a real-world situation. Educational technology is being used to simplify and improve learning but using technology in education does not directly impact student achievement as the technology tools have to be in line with the curriculum for them to be effective. This paper discusses the implementation and use of gaming applications in teaching History, a subject which is mainly concerned about facts, by highlighting the role games have in education. The design of games such as word search, crossword, jigsaw puzzle, brain teasers and sliding puzzle using an open source tool called ProProfs is also discussed in this paper. (As Provided).
AnmerkungenIISTE. No 1 Central, Hong Kong Island, Hong Kong SAR. Tel: +852-39485948; e-mail: JEP@iiste.org; Web site: http://iiste.org/Journals/index.php/JEP
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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