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Autor/inn/enHsu, Chung-Yuan; Tsai, Chin-Chung; Wang, Hung-Yuan
TitelExploring the Effects of Integrating Self-Explanation into a Multi-User Game on the Acquisition of Scientific Concepts
QuelleIn: Interactive Learning Environments, 24 (2016) 4, S.844-858 (15 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1049-4820
DOI10.1080/10494820.2014.926276
SchlagwörterScience Education; Scientific Concepts; Cooperative Learning; Grade 4; Elementary School Students; Teaching Methods; Control Groups; Retention (Psychology); Prompting; Design; Foreign Countries; Computer Games; Interviews; Statistical Analysis; Student Attitudes; Probability; Taiwan
AbstractThe purpose of this study was to examine the impacts of embedding collaboration into a game with a self-explanation design for supporting the acquisition of light and shadow concepts. The participants were 184 fourth graders who were randomly assigned to three conditions: a solitary mode of the game with self-explanation, a collaborative mode with self-explanation, or the control condition of a single-user game without integrating self-explanation. Students' conceptual understanding was measured through an immediate posttest and a retention test with a three-week delay. Further, students' engagement in answering the prompts was also investigated. The findings showed that having students collaboratively play science-based games with a self-explanation design embedded was not sufficient to help them learn the science concepts. Rather, it was the level of engagement in responding to the self-explanation prompts that mattered. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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