Literaturnachweis - Detailanzeige
Autor/in | Singaravelu, G. |
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Titel | Video Game Based Learning in English Grammar |
Quelle | In: Journal of Educational Technology, 5 (2008) 3, S.49-53 (5 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0973-0559 |
Schlagwörter | Video Games; Teaching Methods; Grammar; Pretests Posttests; Instructional Effectiveness; Scores; Achievement Tests; Independent Study; Conventional Instruction; English (Second Language); Second Language Learning; Second Language Instruction; Middle School Students; Foreign Countries; India Video game; Videospiel; Videospiele; Teaching method; Lehrmethode; Unterrichtsmethode; Grammatik; Unterrichtserfolg; Achievement test; Achievement; Testing; Test; Tests; Leistungsbeurteilung; Leistungsüberprüfung; Leistung; Testdurchführung; Testen; Selbststudium; English as second language; English; Second Language; Englisch als Zweitsprache; Zweitsprachenerwerb; Fremdsprachenunterricht; Middle school; Middle schools; Student; Students; Mittelschule; Mittelstufenschule; Schüler; Schülerin; Ausland; Indien |
Abstract | The study enlightens the effectiveness of Video Game Based Learning in English Grammar at standard VI. A Video Game package was prepared and it consisted of self-learning activities in play way manner which attracted the minds of the young learners. Chief objective: Find out the effectiveness of Video-Game based learning in English grammar. Methodology: Parallel group experimental method was adopted in the study. A sample of Sixty students studying in standard VI were selected on the basis of score of a test for the study. Sampling method: Purposive sampling method was adopted in the study. Selection of sample: 30 students were involved for traditional learning of English Grammar and another 30 were considered for Video Game Based Learning in English Grammar. Tool: An achievement test was used after establishing validity and reliability. Pre-test-Treatment and Post-test-Treatment was used for the study. Finding: Video Game Based Learning is more effective than conventional methods of learning English grammar. Educational implications; Video Game Based Learning may be extended to other subjects and other levels of classes. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |