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Autor/inSingaravelu, G.
TitelVideo Game Based Learning in English Grammar
QuelleIn: Journal of Educational Technology, 5 (2008) 3, S.49-53 (5 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0973-0559
SchlagwörterVideo Games; Teaching Methods; Grammar; Pretests Posttests; Instructional Effectiveness; Scores; Achievement Tests; Independent Study; Conventional Instruction; English (Second Language); Second Language Learning; Second Language Instruction; Middle School Students; Foreign Countries; India
AbstractThe study enlightens the effectiveness of Video Game Based Learning in English Grammar at standard VI. A Video Game package was prepared and it consisted of self-learning activities in play way manner which attracted the minds of the young learners. Chief objective: Find out the effectiveness of Video-Game based learning in English grammar. Methodology: Parallel group experimental method was adopted in the study. A sample of Sixty students studying in standard VI were selected on the basis of score of a test for the study. Sampling method: Purposive sampling method was adopted in the study. Selection of sample: 30 students were involved for traditional learning of English Grammar and another 30 were considered for Video Game Based Learning in English Grammar. Tool: An achievement test was used after establishing validity and reliability. Pre-test-Treatment and Post-test-Treatment was used for the study. Finding: Video Game Based Learning is more effective than conventional methods of learning English grammar. Educational implications; Video Game Based Learning may be extended to other subjects and other levels of classes. (As Provided).
Anmerkungeni-manager Publications. 3-343 Hill View, Town Railway Nagar, Nagercoil 629001, Tamil Nadu, India. Tel: +91-4652-276675; e-mail: info@imanagerpublications.com; Web site: http://www.imanagerpublications.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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