Literaturnachweis - Detailanzeige
Autor/inn/en | McConnell, William J.; Dickerson, Daniel |
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Titel | Making Connections between the Digital and Physical World |
Quelle | In: Science and Children, 51 (2013) 4, S.38-43 (6 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0036-8148 |
Schlagwörter | Leitfaden; Unterricht; Lehrer; Science Instruction; Video Games; Elementary School Science; Grade 4; Science Activities; Educational Games; Teaching Methods; Engineering; Design; Scientific Concepts; Interaction; Discussion (Teaching Technique); Summative Evaluation Lesson concept; Instruction; Unterrichtsentwurf; Unterrichtsprozess; Teacher; Teachers; Lehrerin; Lehrende; Teaching of science; Science education; Natural sciences Lessons; Naturwissenschaftlicher Unterricht; Video game; Videospiel; Videospiele; School year 04; 4. Schuljahr; Schuljahr 04; Educational game; Lernspiel; Teaching method; Lehrmethode; Unterrichtsmethode; Maschinenbau; Interaktion |
Abstract | One game that seems to intrigue almost any child is Angry Birds, a popular video game available on most media devices in which a player uses a slingshot to hurl small, angry birds through the air in hopes they will knock over pigs resting on complex, destructible structures. Presented in this article is a half-day lesson, in which fourth graders design, build, and play a real-life version of the game, providing the educator an avenue to incorporate engineering design and science concepts. (ERIC). |
Anmerkungen | National Science Teachers Association. 1840 Wilson Boulevard, Arlington, VA 22201-3000. Tel: 800-722-6782; Fax: 703-243-3924; e-mail: membership@nsta.org; Web site: http://www.nsta.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |