Literaturnachweis - Detailanzeige
Autor/in | Hernandez, James Jeremy |
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Titel | Games and Learning: Social Interactions and Language Use of 2nd Grade Students Playing a Digital Game in Pairs |
Quelle | (2023), (154 Seiten)
PDF als Volltext Ph.D. Dissertation, The University of Texas at San Antonio |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
ISBN | 979-8-3795-8022-3 |
Schlagwörter | Hochschulschrift; Dissertation; Educational Technology; Video Technology; Game Based Learning; Grade 2; Elementary School Students; Language Acquisition; Sociocultural Patterns; Language Skills; Charter Schools; Computer Games; Student Attitudes; Cooperative Learning Thesis; Dissertations; Academic thesis; Unterrichtsmedien; School year 02; 2. Schuljahr; Schuljahr 02; Sprachaneignung; Spracherwerb; Soziokulturelle Theorie; Language skill; Sprachkompetenz; Charter school; Charter-Schule; Computer game; Computerspiel; Computerspiele; Schülerverhalten; Kooperatives Lernen |
Abstract | This qualitative study aimed to examine ways young children practice social skills and use language while playing the digital game Roblox in pairs, using a single electronic device, as framed through Vygotsky's Socio-cultural theory of learning. Roblox is a sandbox-style game comprising several mini-games, such as hide-and-seek simulators and battle spaces, where children can play with others online. In this qualitative study, participants were four seven-year-old 2nd-grade students paired to play the digital game Roblox at a charter school. I observed and recorded how the children interacted with the game, their language while playing, and their behavior toward each other. By observing their play as it was naturally occurring, I could obtain the young children's perspective. This inquiry sought to answer the following questions: (1) How does playing Roblox influence social interaction and learning for 2nd-grade students? (2) How does playing Roblox promote language skills development for 2nd-grade students? Data sources included audio and video recordings, field notes, pre- and post-gameplay meetings, and observations. I transcribed and analyzed the data using open coding to understand how young children interact and learn socially while playing a digital game. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.] (As Provided). |
Anmerkungen | ProQuest LLC. 789 East Eisenhower Parkway, P.O. Box 1346, Ann Arbor, MI 48106. Tel: 800-521-0600; Web site: http://www.proquest.com/en-US/products/dissertations/individuals.shtml |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |