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Sonst. PersonenBull, Prince Hycy (Hrsg.); Keengwe, Jared (Hrsg.)
TitelHandbook of Research on Innovative Digital Practices to Engage Learners
Quelle(2019), (468 Seiten)
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Monographie
ISBN978-1-5225-9438-3
DOI10.4018/978-1-5225-9438-3
SchlagwörterLeitfaden; Technology Integration; Technological Advancement; Learner Engagement; Story Telling; Distance Education; Educational Games; Geography Instruction; Graduate Study; Educational Technology; Electronic Learning; Technological Literacy; Pedagogical Content Knowledge; Assistive Technology; Science Education; Secondary School Science; Middle School Students; Creative Thinking; Publications; Computer Simulation; Computer Peripherals; Printed Materials; STEM Education; Science Careers; Elementary School Students; Middle School Teachers; Mathematics Teachers; Readiness; Women Faculty; Foreign Countries; Best Practices; Multimedia Instruction; Inclusion; Science Teachers; Electronic Publishing; Portfolios (Background Materials); Integrated Learning Systems; Cooperative Learning; Music Education; Career Exploration; Information Technology; Informal Education; Educational Change; Saudi Arabia; Kenya
AbstractDigital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and learning management systems to unique and innovative ways to engage learners. The "Handbook of Research on Innovative Digital Practices to Engage Learners" is a scholarly publication that offers theoretical frameworks, delivery models, current guidelines, and digital design techniques for integrating technological advancements in education contexts to enforce student engagement and positive student outcomes. Featuring a wide range of topics such as gamification, wearable technologies, and distance education, this book is ideal for teachers, curriculum developers, instructional designers, principals, deans, administrators, researchers, academicians, education professionals, and students. The following chapters are contained in this book: (1) Gaming to Learn: Bringing Escape Rooms to the Classroom (Kerry A. Bartlett and Janice L. Anderson); (2) Engaging Learners with Digital Literacy Practices (Jessica Mantei, Kylie Lipscombe, Lyn Cronin, and Lisa Kervin); (3) Breakout of a Traditional Classroom Reality with Game-Based Learning Pedagogy (Kerri Brown Parker and Peter A. Hessling); (4) Constructing Meaning and Engaging Learners through Digital Tools and Practices within the Middle Level Science Classroom (Christine Anne Royce and Susan German); (5) Solving the Creativity Crisis: The Critical Need for Professional Development in Maker-Centered Teaching (Denise M. Bressler); (6) Room to IMPROVE: Designing Virtual Professional Learning Environments (Sydney Brown, Jennifer Putnam, and Holly Mabry); (7) Examining the Links Between Affect Toward 3D Printing Technology and Interest in STEM Careers among Female Elementary Students (Nagla Ali, Shaljan Areepattamannil, Ieda Santos, and Myint Khine); (8) Using SMART Table Technology for the Interactive Elementary Classroom (James N. Oigara); (9) Saudi Arabia's Female Middle School Mathematics Teachers' Readiness and Attitudes Towards STEM Digital Technology Integration in Classrooms (Rabab Mohammed Mousa and Gilbert Kalonde); (10) Lessons Learned: Teaching Latinx Teacher Candidates through Digital Literacy and Community Service Learning (Kathy Bussert-Webb and Karin A. Lewis); (11) Engaging Learners: A Digital Best Practice (Anita Chadha); (12) Multimedia Learning: Simulated vs. Real-World Digital Logic Circuit Curriculum (Jared Wuerzburger and Oscar G. Henriquez); (13) Inclusive Education in Science Education: Are Science Teachers Using Inclusive Technologies in Science Classrooms? (Gilbert Kalonde); (14) E-Portfolios and Learning Management Systems: A New Blend for Learning in Teacher Education (Angelia Reid-Griffin); (15) Learning From Failure: Using Collaborative Technology to Make the Feedback Loop Work (Natalie Edwards Bishop and Hannah Allford); (16) MusicWorks: Supporting Students' Musical Career Paths through Technology-Enhanced Authentic Learning (Carol Johnson, Kenneth B. McAlpine, and Bradley Merrick); (17) Computational Participation as a Portal to Collaborative STEM (Ramya Sivaraj); (18) Role of IT Culture in Learners' Acceptance of E-Learning (James Wairimu, Susan Githua, and Kenneth Kungu); (19) Teaching and Learning 21st Century Skills for Life (Joseph Ezale Cobbinah); and (20) Integrating Formal and Informal Learning Opportunities of Technology in Higher Education (Emine Sendurur, Hatice Gökçe Bilgiç, and Polat Sendurur). A section about the contributors and an index are also included. (ERIC).
AnmerkungenIGI Global. 701 East Chocolate Avenue Suite 200, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; e-mail: cust@igi-global.com; Web site: http://www.igi-global.com/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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