Literaturnachweis - Detailanzeige
Autor/in | Shapiro, Jordan |
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Institution | Joan Ganz Cooney Center at Sesame Workshop; Asia Society |
Titel | Digital Play for Global Citizens: A Guide from the Joan Ganz Cooney Center at Sesame Workshop |
Quelle | (2018), (37 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Leitfaden; Educational Technology; Technology Uses in Education; Global Approach; Citizenship Education; Consciousness Raising; Technological Advancement; Cultural Influences; History; Geography; Empathy; Social Justice; Social Bias; Teaching Methods; Computer Games; Supply and Demand; Poverty; Socioeconomic Influences; Public Policy; Governance; Money Management; Conservation (Environment); Immigration; Refugees Unterrichtsmedien; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Globales Denken; Citizenship; Education; Politische Bildung; Politische Erziehung; Staatsbürgerliche Erziehung; Bewusstseinsbildung; Technological development; Technologische Entwicklung; Cultural influence; Kultureinfluss; Geschichte; Geschichtsdarstellung; Geografie; Empathie; Soziale Gerechtigkeit; Teaching method; Lehrmethode; Unterrichtsmethode; Computer game; Computerspiel; Computerspiele; Bedarfsplanung; Armut; Sozioökonomischer Faktor; Öffentliche Ordnung; Educational policy; Financing; Steuerung; Bildung; Erziehung; Bildungspolitik; Finanzierung; Conservation; Environment; Konservierung; Bewahung; Umwelt; Flüchtling |
Abstract | "Digital Play for Global Citizens" is an introduction to how educators and parents can use a multitude of innovative technology tools to help their students and children learn about, understand, and engage with our increasingly interconnected world. Educating students to become "macro-minded" (habits of mind that are associated with a world-wide outlook) global citizens empowers them to embody the essential tenets of global competence--the ability to investigate the world, recognize perspectives, communicate ideas, and take action--in a manner that is fun, engaging, and synchronized with our fast-paced, technologically advanced 21st century. Divided into three parts, "Digital Play for Global Citizens" introduces tools to help students build awareness of themselves and the world around them, recognize and investigate the complex and systemic causes of events across cultures and history, and use digital play to explore the natural world. From exploring boundaries, borders, and geography in context to developing empathy and understanding of diversity; from investigating the systemic causes of economic injustice to developing a sense of curiosity and wonder about nature; this document introduces tools and techniques for using digital play to develop all aspects of global competence. [Foreword by Tony Jackson.] (ERIC). |
Anmerkungen | Joan Ganz Cooney Center at Sesame Workshop. 1900 Broadway, New York, NY 10023. Tel: 212-595-3456; e-mail: cooney.center@sesame.org; Web site: http://www.joanganzcooneycenter.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |