Literaturnachweis - Detailanzeige
Autor/inn/en | Coller, B. D.; Scott, M. J. |
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Titel | Effectiveness of Using a Video Game to Teach a Course in Mechanical Engineering |
Quelle | In: Computers & Education, 53 (2009) 3, S.900-912 (13 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0360-1315 |
DOI | 10.1016/j.compedu.2009.05.012 |
Schlagwörter | Concept Mapping; Methods Courses; Undergraduate Study; Video Games; Engineering; Teaching Methods; Engineering Education; Programming; Mathematical Concepts; Scientific Concepts; Concept Formation; Conventional Instruction; Teacher Education |
Abstract | One of the core courses in the undergraduate mechanical engineering curriculum has been completely redesigned. In the new numerical methods course, all assignments and learning experiences are built around a video/computer game. Students are given the task of writing computer programs to race a simulated car around a track. In doing so, students learn and implement numerical methods content. The design of the course, around a video game, is rooted in commonly accepted theories of how people learn. The article describes a study to assess the effectiveness of the video game-based course. Results show that students taking the game-based course, on average, spend roughly twice as much time, outside of class, on their course work. In a concept mapping exercise, students taking the game-based course demonstrate deeper learning compared to their counterparts taking traditional lecture/textbook-based numerical methods courses. (Contains 1 table and 6 figures.) (As Provided). |
Anmerkungen | Elsevier. 6277 Sea Harbor Drive, Orlando, FL 32887-4800. Tel: 877-839-7126; Tel: 407-345-4020; Fax: 407-363-1354; e-mail: usjcs@elsevier.com; Web site: http://www.elsevier.com |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |