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Autor/in | Foy, William C. |
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Titel | A Game Is Not a Gimmick. |
Quelle | (1973), (6 Seiten)
PDF als Volltext |
Beigaben | Tabellen |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Class Activities; Educational Games; Elementary Education; English Instruction; Language Arts; Language Enrichment; Language Skills; Secondary Education |
Abstract | Educational games can make the English classroom a giant playground for natural language opportunities. Some of the games include (1) the use of the animate-inanimate switch for a unit on the language of advertising, where the students use two decks of word cards (one for nouns and the other for adjectives), the purpose being to match the adjective with the noun; (2) the use of alliteration in advertising, in which students make alliterative pairs by matching appropriate card combinations; (3) the use of foreign money to stress the importance of communication (players must trade and communicate with each other to make combinations of different currencies which equal a specified amount); (4) the use of a gameboard divided into three parts (child, parent, and adult), in which players explore particular aspects of that part of the personality and consider qualities which make a winner or loser at living; and (5) the use of literature games. Games, when used wisely with a combination of other activities, can help revive the student and revitalize the English program. (HOD) |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2004/1/01 |