Literaturnachweis - Detailanzeige
Autor/inn/en | Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen |
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Titel | Using Robot-Based Practices to Develop an Activity That Incorporated the 6E Model to Improve Elementary School Students' Learning Performances |
Quelle | In: Interactive Learning Environments, 30 (2022) 1, S.85-99 (15 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Chen, Jyun-Chen) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1049-4820 |
DOI | 10.1080/10494820.2019.1636090 |
Schlagwörter | Robotics; Grade 6; Interdisciplinary Approach; Programming; Equipment; Learning Activities; Learning Motivation; Achievement; Computation; Thinking Skills; Teaching Methods; Lecture Method; Skill Development; Science Process Skills; Elementary School Students; Foreign Countries; Inquiry; Design; Student Centered Learning; Taiwan Robotertechnik; School year 06; 6. Schuljahr; Schuljahr 06; Fächerübergreifender Unterricht; Fächerverbindender Unterricht; Interdisziplinarität; Programmierung; Lernaktivität; Motivation for studies; Lernmotivation; Performance; Leistung; Denkfähigkeit; Teaching method; Lehrmethode; Unterrichtsmethode; Kompetenzentwicklung; Qualifikationsentwicklung; Ausland; Group work; Student-entered learning; Student-centred learning; Student centred learning; Schülerorientierter Unterricht; Schülerzentrierter Unterricht; Gruppenarbeit |
Abstract | This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to control the robot and complete the "Crab Robot Crossing the Road" task. The study implemented a quasi-experimental design to examine whether the students who learned the robot-based activity using the 6E model acquired better learning motivation, learning performance, computational thinking ability, and hands-on ability than those who learned the activity through lectures. This study adopted purposive sampling to select 70 sixth-grade students from four classes, which were divided into the experimental group (6E model) and the control group (lectures). The experiment was conducted over a period of 18 weeks (for a total duration of 1,440 minutes). The results from the pretests-posttests showed that both groups of students improved their learning motivation, learning performance, computational thinking ability, and hands-on ability; however, the experimental group's scores were significantly better. More importantly, this study provides a pedagogy manuscript for instructors who want to teach mechatronics programs and programming design education. (As Provided). |
Anmerkungen | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |