Literaturnachweis - Detailanzeige
Autor/inn/en | Pozzi, Rossella; Noè, Carlo; Rossi, Tommaso |
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Titel | Experimenting "Learn by Doing" and "Learn by Failing" |
Quelle | In: European Journal of Engineering Education, 40 (2015) 1, S.68-80 (13 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0304-3797 |
DOI | 10.1080/03043797.2014.914157 |
Schlagwörter | Experiential Learning; Engineering Education; Manufacturing; Engineering Technology; Computer Simulation; Educational Games; Human Factors Engineering; Teamwork; Learning Modules; Skill Analysis; Skill Development; Operations Research; Performance Based Assessment; Teaching Methods; Educational Practices; Program Effectiveness; College Students Experiental learning; Erfahrungsorientiertes Lernen; Ingenieurausbildung; Herstellung; Maschinenbautechnik; Computergrafik; Computersimulation; Educational game; Lernspiel; Learning module; Lernmodul; Kompetenzentwicklung; Qualifikationsentwicklung; Leistungsermittlung; Teaching method; Lehrmethode; Unterrichtsmethode; Bildungspraxis; Collegestudent |
Abstract | According to the literature, in recent years, developing experiential learning has fulfilled the requirement of a deep understanding of lean philosophy by engineering students, demonstrating the advantages and disadvantages of some of the key principles of lean manufacturing. On the other hand, the literature evidences how some kinds of game-based experiential learning overlook daily difficulties, which play a central role in manufacturing systems. To fill the need of a game overcoming such lack of vision, an innovative game direct in-field, named Kart Factory, has been developed. Actual production shifts are simulated, while keeping all the elements peculiar to a real production set (i.e. complexity, effort, safety). The working environment is a real pedal car assembly department, the products to be assembled have relevant size and weight (i.e. up to 35 kg approximately), and the provided tools are real production equipment (e.g. keys, screwdrivers, trans-pallets, etc.). Due to the need to maximise the impact on students, a labour-intensive process characterises the production department. The whole training process is based on three educational principles: Experience Value Principle, Error Value Principle, and Team Value Principle. As the "learn by doing" and "learn by failing" are favoured, the theory follows the practice, while crating the willingness to "do" instead of just designing or planning. The gathered data prove the Kart Factory's effectiveness in reaching a good knowledge of lean concepts, notwithstanding the students' initial knowledge level. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |